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One of the best | | Ray from Verona, Pennsylvania says (28/Jan/2003): | The original game was awesome for it's time and I couldn't get enough. I think it is every gamers dream to duke it out face to face with their favorite characters to see who is #1. It was break through and there is no exception when it comes to Super Smash Melee. There are an unbelieveble ammount of freedom to choose in characters, stages, styles, and fun. No matter what type of mood you are in you can always play this game and it would never get old. The graphics were out of this world and make the old game seem like a crew of stick figures. It was the first game I bought for GCN and it definately wasn't the last because it showed me the feel and the fun of what GCN can bring to anybody. It's a must buy and the fun will last for a long long time.
| SSBM is great! | | ckrimbro from Some Boring place in USA :P says (19/Jul/2004): | Who ever came up with and designed this game deserves to forever be enshrined in the video game hall-of fame. they managed to create the ultimate game, and one of the few games to have little if any flaws.
Super smash bros. Melee is more than a fighting game, sure most of the it is in the form of combat with other players or the computer, but what makes this game rock is that you can play adventure mode where you get to make your way through different levels and fight an endless array of creatures and characters.
The things to unlock in this game are endless, just when I think I've won the final trophy, I go and get another, and alot of the characters are not available at the begining so you have to unlock them, usually I hate when a game makes you unlock characters and levels, but with super smash bros, I actually enjoyed earning these new levels and players (partly due to the fact that not all characters are unlocked by winning, several are just unlocked because you've played the game for a certain time period or you've finished a level with the clock at exactley 2 seconds.)
GRAPHICS
The images in this game are outstanding, its characters from previous nintendo games so of course they are animated and not life like, but wow are they amazing, seeing Mario for the first time on the GC made me "giddy" for the arival of "Super Mario Sunshine" around 2002.
SOUND
Great sound, loud and really clear, i'm not usually a big fan of loud sound in video games, but I found the quality of the explosions, and the characters voices to be very well done.
CONTROL
For me this took some getting used to, but I think that was more due to the fact of getting use to the gamecube controller then the layout for this game. Anybody I know who plays this game after they have had GC for awhile picks it up in a few seconds.
LASTING APPEAL
One thing I commend the creators of SSBM for is that they have managed to create the only game I have ever played that I never get sick of. you can play this forever (and you will find your self playing this game for hours). I think its safe to say that even years from now, I will still be playing and enjoying this game.
It has everything a player could want, and its safe to say that SSBM is a guaranteed top 10 gamecube game for the rest of the system's existence.
If you don't own this game already then drop what ever you are doing and get this great game!
| Fantastic | | Brian from Rotterdam, the Netherlands says (24/Mar/2003): | This game is the best game ever. I 'm seeing all kinds of characters I've seen when I was younger. The gameplay and the grafics are fabulous. I love both single player mode and multi player mode. Even when you finished the game you still are addicted to it. The fun will last forever. It's just the perfect game. I hope Nintendo will continue this good work.
| SUPER SMASH BROS. 3!!!!!!!! | | Rob from Canada,Kirkland,Quebec says (18/Jun/2003): | I played SSB on N64 and completed everything you can do!!!
Then i heard SSBM the Sequel with more Action and Characters and of course more Stages was coming out!!!
I got SSBM and bought Gamecube and freaking played like mad and completed all the Characters and Secret Characters and got everything there was to get and proboly beat it all over again at least 3 times...But better news came...
I was surfing the internet and it turned out that SSB3(Super Smash Bros 3)Was coming out!!!I swear i am telling the truth and i can tell you a bit of things that were sposed to be in or are going to be in...For sure there is going to be 35 characters and 8 secret characters that are all from Nintendo.I heard that there was going to be all original stages from SSBM and 18 new ones from SSB3.There are going to be only 6 or 8 secret stages.I heard a rumor that Sonic and Tails were going to be added into SSB3 and mabye...Just mabye Knuckles as well.For sure for sure Ridley from Metroid Prime and other Metroid games is going to be in it.Slipy and Peppy the Frog and Rabbit are going to be both secret and so is Ridley.Daisy and Wall Luigi and Wario are going to be set as secret characters also.If you played SSBM on Gamecube you should know that Zelda can turn into Sheik...Rumors are passing on and are saying that Ganondorf could switch to his powerfull wicked form.(Ganondorf)If you have played the game Earth Bound with Ness in it you must know one of his friends named Poo...Its an odd name but he is going to be secret.I heard you have to beat all the BREAK THE TARGET Stages to unlock him with all starting characters besides Baby Mario and Baby Luigi.If some of you have noticed in SSBM...Princess Peach can go into Daisy when you switch her coulor with the X and Y buttons.I heard that Baby Mario can go into Baby Luigi by doing that same thing.Poo and Ness will be almost the same just like how Ganondorf is a resemblence to Capt.Falcon and how Kirby=JigglyPuff and Pickachu=Pichu and Donkey Kong=Bowser etc...Thats all i found out so far and i hope this is true...Sorry if i wasted lots of your time by you guys reading all this...I hoped this helped and look forward of seeing SSB3 in late 2004 around December...If you want to know more go on the internet and type in Super Smash Bros 3 in the Search System.
| Cool | | Jie-Sang Ahn from Berkeley california says (26/Apr/2004): | This game is really a total bomb. I think it's very great! Some of you might know but most of you don't that you can get master hand, crazy hand, dark link, popo, (the purple iceclimber by himself) giga bowser, sandbag, female and male wireframe, (those guys you have to fight in stadium mode) and dark link with an action replay. However, there are different codes for different versions. To see which version you have, check the silver part of the ring fartest from the hole somewhere light. you will see it say DOL-GALE-0-02 JPN XX. XX is actioly going to be a number. 02= version 1.2. 01= version 1.1. 00= version 1.0. I don't know if I have version 1.2 or 5.0! To find the cheats, go to http://www.codes.ssbm.org. There you will find the cheats to get the ungettable characters. I really don't have these characters, but i hope i get an action replay to get them! P.S. When using Giga Bowser, always play against one person in a big stage, or it'll freeze. With sandbag, it always freezes. Oh well, because of these characters, i like this game!
| The Best Game Yet | | BiGame from Timmins Canada says (1/Apr/2002): | I would have to say that SSB Melee is the best game i have ever played for the GC. I find the graphics alot better and that the character selection is more wide open that the first SSB. I also find it much more challenging because of all of the different modes you can choose. I find it a little to hard at some points but eventually i'll get used to it being so hard.
| You must get this game. | | Max from Zimbabwe Africa says (6/Oct/2002): | O.K. I wanted this game so bad I bought it a month before I even bought my GameCube!! And I knew it would be totally worth it, and it is. It's been like a year since the cube is out and I'm still playing it all the time with my friends. The game has incredible graphics, so many levels and characters and bonus modes to unlock, and great gameplay. You'll be playing it for years to come. There's always stuff to get like the 300 trophies or the 25 characters and levels plus many other bonus modes. The game is original too, i think it's neat that Nintendo put all of its famous characters into one fighting game. I'd like to see Playstation do that (yeah right). So many costumes and items, you can even make up games like star wars battle or something. I highly reccommend it.
| I dont get this part... | | A gamer from i dont feell tlike it. why even ask? says (22/Mar/2003): | I love this game. It has sheik! Finally sheik! I still have only unlocked dr mario and jiglypuff doe... so i cant have fun yet! i only got it a while ago... so what? um... im gonna cheat instead!! what? dont look at me like that! im only in it for the frantic fun!!!!!!! THIS GAME ROCKS!
| I own the game and I dont get sick of it ! | | matt from Utah U.S.A says (18/Apr/2003): | This is a must buy for sure it is nintendo at its finest. I play this game all of the time it never gets boring. I like this game very much.It has awesome sound effects and music. I also like it soft detailed graphics. It also has easy control a definite must have.
| INCREDIBLE!! | | Dexter Golbourne from Westbury, New York United States says (15/Aug/2003): | This must the the best GCN game to come out! The graphics, gameplay, and control are super! Though, there is one thing that I can't beat. Event Match 51: The Showdown. Once you beat that you get Final Destination and the Final Destination trophy. You also get chances of getting Celibi and the Celibi trophy when you complete every thing. Anyway Super Smash Bros. sucks compared to SSBM.
| The game is great, a must have for nintendo gamers. | | Ace_the_Dark from West Covina, California, USA says (2/Aug/2004): | I do not believe any one game is perfect, but I will say that this one comes extremely close. Anyone that hungers for some plain-old nintendo combat will get what they are looking for here. I personnally enjoy all characters, with the few choice favorites, all stages, and if I had to pick one game out of my twenty-some odd games, it would certainly be my favorite. For reasons unknown to anyone, i've taken a personal liking to any and all classic games, and for some reason was unwilling to try a more advanced version of any of them. But as soon as I picked up SSBM I took an immediate liking to the game, and soon picked up many more gamecube games.....then I bought the system, but enough about me.
Anyone that says this game should be trashed doesn't enjoy the gaming experience altogether and doesn't deserve the opportunity to post their thoughts on the site, let post them anywhere, for that matter. This game probably does deserve a NINE out of TEN, but for those of you who think of the future, I think the third, if any, would be better.
I recommend this game to any gamer, expert or novice, and I guarantee you'll love it, or at least enjoy it.
| Love The Game! | | SSBM_MAN from Florida, USA says (1/Nov/2004): | For all of you out there the part I like the most is camera mode. Because I would get princess peach and another person. Then I would grab peach and throw her up. I would then press start when I thought it was the right time and cycle through peach. Hopefully I would get a perfect snapshot of her underpants. You can do it in the trophy secton, but not with Zelda. If you want to see Zelda's < remove me > at $$ then go to camera mode and take a snapshot. In the trouphies section there is no way to see up her dress. It's pure white. O'k that was whut I like,but here's the review.
Nintendo unveiled Super Smash Bros. Melee at its E3 2001 press conference, to the collective awe of all the fans in attendance. The video reels displayed characters new and old to the series, several of which genuinely shocked the audience. What the footage alluded to, however, would become much more evident the following day, when the game was open for play to showgoers: that Super Smash Bros. Melee was a slightly updated version of its predecessor, one that had been given an extremely pleasing face-lift. Now that the game has been released, that much can be confirmed--aside from a few minor additions and alterations to the fighting system, Super Smash Bros. Melee plays exactly like its predecessor. But rest assured, this is certainly a good thing. Few games were able to match the maddening pace of its predecessor, while still remaining playable. Even fewer have been able to work that kind of feel successfully into a multiplayer mode, much less one that allows for four players. And when you consider the sheer amount of play modes, secrets, and extras packed into Melee, it becomes that much more enticing.
Super Smash Bros. has always been about extremely fast-paced multiplayer fighting, and Melee is no different. It's an experience that's at its best in the company of other humans. It's easily among the most inventive fighting games released in recent years, 2D or otherwise, and its accessible nature can often hide the reasonable bit of depth its fighting system offers. The game is very good at working wild cards, of sorts, into its matches, which can often change the tide of a battle in a moment's notice. The hammer item is a great example of this: A novice player could theoretically be getting pummeled by a trio of veterans, only to pick up the hammer and pound his or her way to victory within a span of a few seconds. The Smash Bros. system is very good at evening the odds in ways like this, and given the mad pace of the matches, you'll seldom notice until it's all over.
One of the original Smash Bros.' weaker areas was its single-player modes, or lack thereof. Aside from a halfhearted "story" mode, there really wasn't anything compelling, outside of the multiplayer game. Melee thankfully remedies this in many ways. The classic single-player mode is back, bonus stages and all, and the progression changes each time you play through it. The game is also pretty good at mixing things up by introducing several kinds of variations on the characters you'll fight. In one stage, for instance, you might encounter a giant-sized Yoshi, while another may pit you against a team of tiny Donkey Kongs, 15 deep. You can even add these kinds of parameters during multiplayer matches, but that's a whole other story.
The adventure mode is Melee's new variation on the single-player game. In it, you'll progress through a series of side-scrolling levels, all of which are based on or otherwise inspired by Nintendo's extensive and classic back catalogue. The first stage will take you through span of the Mushroom Kingdom that's inspired by the look and feel of the original Super Mario Bros., right down to the strolling goombas and patrolling koopa paratroopas. Another has you running down the lanes of F-Zero's Mute City, all the while avoiding the hazards of oncoming traffic traveling at 500mph. It's easy to let your heartstrings be pulled by these clever homages, but in the end, these adventure stages are really a hit-or-miss experience. Some, like the Super Mario stage, seem well thought-out and flawlessly executed, right down to the memorable Mario theme. Others don't fare so well and wind up feeling jury-rigged and shallow. Sadly, the adventure stage based on Zelda is a bit on the weak side--what could have been brilliant homage to Zelda II's side-scrolling dungeons turned out as an odd mishmash of the series' aesthetics. HAL at least got the classic dungeon theme right, though. Fans will no doubt miss a beat the first time they hear it, in all its remixed and rearranged glory. In the end, at any rate, you'll still play through the adventure mode several times--some of the game's hidden elements can only be unlocked through completion of it in some special way. Nintendo unveiled Super Smash Bros. Melee at its E3 2001 press conference, to the collective awe of all the fans in attendance. The video reels displayed characters new and old to the series, several of which genuinely shocked the audience. What the footage alluded to, however, would become much more evident the following day, when the game was open for play to showgoers: that Super Smash Bros. Melee was a slightly updated version of its predecessor, one that had been given an extremely pleasing face-lift. Now that the game has been released, that much can be confirmed--aside from a few minor additions and alterations to the fighting system, Super Smash Bros. Melee plays exactly like its predecessor. But rest assured, this is certainly a good thing. Few games were able to match the maddening pace of its predecessor, while still remaining playable. Even fewer have been able to work that kind of feel successfully into a multiplayer mode, much less one that allows for four players. And when you consider the sheer amount of play modes, secrets, and extras packed into Melee, it becomes that much more enticing.
Super Smash Bros. has always been about extremely fast-paced multiplayer fighting, and Melee is no different. It's an experience that's at its best in the company of other humans. It's easily among the most inventive fighting games released in recent years, 2D or otherwise, and its accessible nature can often hide the reasonable bit of depth its fighting system offers. The game is very good at working wild cards, of sorts, into its matches, which can often change the tide of a battle in a moment's notice. The hammer item is a great example of this: A novice player could theoretically be getting pummeled by a trio of veterans, only to pick up the hammer and pound his or her way to victory within a span of a few seconds. The Smash Bros. system is very good at evening the odds in ways like this, and given the mad pace of the matches, you'll seldom notice until it's all over.
One of the original Smash Bros.' weaker areas was its single-player modes, or lack thereof. Aside from a halfhearted "story" mode, there really wasn't anything compelling, outside of the multiplayer game. Melee thankfully remedies this in many ways. The classic single-player mode is back, bonus stages and all, and the progression changes each time you play through it. The game is also pretty good at mixing things up by introducing several kinds of variations on the characters you'll fight. In one stage, for instance, you might encounter a giant-sized Yoshi, while another may pit you against a team of tiny Donkey Kongs, 15 deep. You can even add these kinds of parameters during multiplayer matches, but that's a whole other story.
The adventure mode is Melee's new variation on the single-player game. In it, you'll progress through a series of side-scrolling levels, all of which are based on or otherwise inspired by Nintendo's extensive and classic back catalogue. The first stage will take you through span of the Mushroom Kingdom that's inspired by the look and feel of the original Super Mario Bros., right down to the strolling goombas and patrolling koopa paratroopas. Another has you running down the lanes of F-Zero's Mute City, all the while avoiding the hazards of oncoming traffic traveling at 500mph. It's easy to let your heartstrings be pulled by these clever homages, but in the end, these adventure stages are really a hit-or-miss experience. Some, like the Super Mario stage, seem well thought-out and flawlessly executed, right down to the memorable Mario theme. Others don't fare so well and wind up feeling jury-rigged and shallow. Sadly, the adventure stage based on Zelda is a bit on the weak side--what could have been brilliant homage to Zelda II's side-scrolling dungeons turned out as an odd mishmash of the series' aesthetics. HAL at least got the classic dungeon theme right, though. Fans will no doubt miss a beat the first time they hear it, in all its remixed and rearranged glory. In the end, at any rate, you'll still play through the adventure mode several times--some of the game's hidden elements can only be unlocked through completion of it in some special way. If there's one serious flaw in Melee, it's the hyper-responsiveness of the controls. You'll likely only notice it when you have to make very precise movements--like when moving over an item to pick it up, for instance. Characters seem to dash more often than they should, and in some of the more precarious environments, this can be quite deadly. You'll also likely have trouble switching directions, especially when you've just finished attacking. Again, this isn't such a serious kink, but it's likely to earn you some underserved blows. The game's spastic nature helps hide these little warts, but they'll surface on occasion, and you'll likely be irked.
So it's been established that the gameplay wasn't drastically messed with. The graphics, on the other hand, have been lovingly retouched, and the effects are immediately noticeable. The character models are pleasantly full-bodied, and the quality of their textures is amazing. The denim on Mario's overalls looks like the denim on your jeans, and the grit on Bowser's shell is almost tangible. The animations are similarly untouchable, and the fact that everything moves at 60fps makes the wonderful level of detail sink in even deeper. One look at Sheik's ninja-like grace, and you'll be immediately sold. Executing special moves bathes entire stages in gorgeous particle effects, and the stages often boast a fair number of effects themselves. The end result is as amazing, though it's also impressively subtle. The sheer pace of the game keeps you from noticing everything outright, though a quick press of the pause button will allow you to zoom in and enjoy the sights.
As you'd expect, all the characters have been faithfully rendered. It's safe to say that most of them have never, ever looked better. There are 14 playable characters available at the outset, and 11 more are hidden throughout the game. Sometimes you'll be challenged by a new character during a multiplayer match, while other times, you'll get to fight one at the end of a single-player game. In most cases, there are numerous ways to unlock the hidden characters, so you'll likely end up with all of them if you play often enough. While all 14 original characters enjoy sufficient distinction from one another, a disappointing percentage of the hidden characters are merely "clones" of certain original characters. Granted, the identities of the hidden characters themselves somewhat makes up for this--you'll be nicely amused, most of the time--but the cosmetically altered move sets and minor tweaks on damage outputs and attack priorities are quite disappointing. Still, with a final roster of 25 characters, you'll likely find several that you like. The faces that make up the roster are drawn from many of Nintendo's classics: Mario, Peach, and Bowser represent the Super Mario Bros. series, while Zelda/Sheik and Link uphold the name of their similarly classic franchise. Metroid's Samus is also in attendance, as is Ness from the Earthbound/Mother series, along with a whole gang of Pokémon. Some of the lesser knowns include Popo and Nana, Ice Climbers' titular characters, as well as some faces from Nintendo's Japan-only RPG series Fire Emblem. Finally, there's also a certain character who more-than-aptly represents Nintendo's early excursions into the realm of handheld gaming. Needless to say, the roster is extensive and clever, and the act of filling it in its entirety will be something that few Nintendo fans will want to miss.
Same with the stages--they all hearken back to a specific Nintendo game, and fans will immediately recognize them. The Super Mario stages, for instance, include variations on several Mario games. One features the breakable blocks of the original Super Mario Bros, as well as the weight-sensitive platforms. The Super Mario 2 stage features a flying-carpet-riding Pidgit and an assaulting 8-bit Birdo, and the one based on Super Mario World is built around the game's revolving blocks and steep inclines. As you've probably gathered, each of the stages is dynamically interactive in its own particular way, and learning the ways that each one behaves is almost as important as learning your chosen character's move set. Certain stages have built-in environmental hazards, while others are populated by pseudo-characters who assail you at every given chance. Some stages will remain fairly static throughout the length of matches, while others will change dramatically--the hidden Metroid stage counts among this group, and it's safe to say that fans of the classic series will almost shed a tear once they see it in action. Each of these worlds, in any event, is brought to life by brilliant music that's based on the actual game soundtrack it was inspired by. Some are fairly faithful adaptations of the games' music, while others are remixed entirely. It all sounds brilliant, for the most part, and fans of the respective games will no doubt eat it all up. Though it's hard to imagine how HAL could have included more fan fodder in Melee, the developer has indeed done so in the game's trophy mode. As you play the game, you'll have the chance to acquire bonus trophies, which are essentially mounted 3D portraits of famous (and not so famous) Nintendo characters, game items, and settings. This is obviously where HAL went nuts--among trophies of Mario, Link, and Samus, you'll find characters from such obscure games as Clu-Clu Land, Balloon Fight, and Duck Hunt. Nintendo was sure to throw in some fan favorites as well--soon enough, you'll be gazing at a 3D-rendered Pit from Kid Icarus, as well as marvelous renditions of some aliens from Metroid. For the most part, you'll gamble for the trophies--every time you play the main game, you'll gain coins that you can use in the game's lottery mode. Your chances of netting a new trophy decreases every time you gain one, though. Lucky for you, trophies start to pop up more and more within the adventure stages as you progress through the game, and certain bonus rounds allow you to snatch some up as well. In all, there are roughly 300 trophies to collect, so you should expect to be at it for a good while.
Super Smash Bros. Melee has clearly been designed to appeal, foremost, to Nintendo's die-hard fans. Those who are familiar with the company's long and illustrious history will no doubt enjoy the game much more than the casual passerby. Judged on its own merits, though, Nintendo's spastic tribute to itself stands quite strong as one of the most engaging multiplayer games available for any console platform. Nintendo's last console was especially strong in the multiplayer department, and, if games like Melee are any indication, the GameCube seems like it will be too. Super Smash Bros. Melee is simply a huge game that, while best enjoyed in the company of others, will also keep the lone, die-hard fan busy for a good, long while. Bye.
| Ladies and Gentlemen Nintendo has done it Again | | Jared Beal from Norman, Oklahoma says (7/Jun/2003): | There is only 2 words for super smash brothers melee... ITS GREAT. The 3D stages are awesome,the graphics are great this is one of the BEST Game Cube games. I HIGHLY recommend it, its too bad for the people that dont have a Game cube because they are really missing out on one of Nintendo's greatest hits
| This is big brothaz | | Thomas from Victoria, Australia says (4/Aug/2003): | This is a perfect example of why the gamecube is the best. Because of games like this: Super Smash Bros. Melee.
In terms of gameplay this is one of the best games I have ever played. With 11 characters to earn, 11 stages to earn, and almost 300 trophies, this game has kept me very busy. Lifespan of game, a whole life(span).
The graphics are brilliant. The characters are stunning, the levels are fantastic, and the trophies are an absolute pleasure to look at, each with detailed features. Even a special mode allows you to take a 360 view of the trophies.
The sound was a part that let me down. The sound effects with characters like mewtwo were awful and I felt the characters voices didn't match the characters. Fortunately Smash Bros. saved themselves from a poor sound report by having a sound test mode which could be earned throughout the game. It features characters voices, backround music, and sound effects.
Originality: Perfect. Some of the earnable levels in the game were old favorites. To keep the N64 feel, many of these levels had a 2D background, as like the first version.
Personally, I give this game a 9/10, and leave you with three words; BUY BUY BUY!
| Whoever saying this game sucks is a nutthead | | Jie-Sang Ahn from berkeley, ca says (2/Apr/2004): | You know, people who say this game is gay are the dumbest people there could be on earth. There's just one thing wrong about this game. There are no combos or any other stuff like in games like tekkan or dragonball z budokai#. Even so, i just cannot give it a score lower than ten! My friend thinks he's better than me, but not anymore. I got so good at it, that i beat everything with a comp level 9 with 1 life, all the events with one life, oh heck with it. I never even lost a life ever since that day! Do not be fooled by people who write all those hoaxes about this game. I bet it's jsut people who's trying to make the people who own the game to think that their game got all wrong. For example, go to "www.geocities.com/demeterpictures/secret.html" You will see fake pictures of toad, but it was found out that it was just another hoax. If somebody would contact me with my e-mail aderess, i would realy apreciate it. (Eww! On this website on the right, i see a nake women! But, by the time you read this, it'll be all gone. thank heavens!)
| BEST FIGHTING GAME SINCE THE FIRST VERSION | | A gamer from Calumet, IL, USA says (26/Jul/2004): | I think that anyone hates the game has to be the dumbest human being alive! You hear that people who dislike this game!You all are dumbest human beings alive. This game rocks. It hasen't left out much since the first. The attacks rule. Fox's gun helps me clinch an easy victory. Also the graphics rule. Best ones I've ever seen since PS2 (... Ah screw PS2, GameCube rules man)! There are things bothering me (like, can you play as Giga Koopa, Master Hand, and use Ganon's Sorwd), but what the hell? This is better than any game I'd ever had since Mortal Kombat. And between everybody in this site, I can see Peach's underwear. Isn't that the coolest? I like the trophy collecting. Got at least 287. I'm going for all 300! PLus the stages in the game are cool. There's also a few tricks I know. Plus, No one in this room can beat the you-know-what out of me.
When I play as Fox, I always win the fight. I'm just too fast to hit. But I will accept any challengers who want to try and fight me. I also like the music in the game. This is truly the world's greatest fighting game.
| AMAZING!!! IT'S THE BEST!! | | A gamer from uk says (20/Apr/2003): | i have everyone from dr mario to mr game and watch!! and it's a must have for all game cube owners. if you dont have it you are a very sad person who hasnt got a life!! a all-star brawl with twenty five chars! you cant get bored!
| The Best | | Kamuy Snipress from Clinton,MS Unoted States says (9/Jun/2003): | If I had to reccomend a game cube fighting game, Super Smash Bros. Melee would be the one. It has fantastic graphics, Great characters, and Excellent arenas. If andyone should challeng me, Prepare to lose! This is the best fighting game I've played since Zelda. So I am proud to say this game has been one of Nintindo's greatest games!
| Super Smash B. Melee Smash all other game | | A gamer says (26/May/2002): | Thats is the best game of fighting. On the N64 it was soo Great but now...is CRAZY with new chars,weapon.level and all mini-games.The Graphic of the game is excellent. All trick you can do in the game is soo cool.Now is the best but i hope Nintendo will do Super Smash Brother Melee 3. Everyone must like it :D .
| An awesome simulation for a game character! | | Daniel Madden from Goffstown, New Hampshire, USA says (17/Jun/2002): | This is a game that if you liked the 64 version then you'll like this one. If you want to see 24 different characters battle one on one or teamed you will say wow!! If you like PS2 and Xbox, just by playing this game you'll think the other systems suck!
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