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Samus makes her three dimensional debut. | Boz from Perth, Australia says (12/Dec/2003): | Metroid, one of Nintendo’s ‘baby’ franchises has experienced nearly a decade of absence. In that time the gaming technology moved from the two dimensional era, into the current, 3 dimensional world. It has been much publicised that leading game designer, Shigeru Miyamoto had always wanted to publish a Metroid game for the Nintendo 64, yet found no logical game concept to convert the character of Samus Aran (Metroid’s leading las) into the next dimension. Enter Retro Studios. One of Nintendo’s most recent second party signings. Miyamoto knew then that he had found the company that would give Samus and the Metroid franchise a new dimension.
To the public’s amazement, RS opted to take the series into the first-person perspective. When playing the game, you realise that the perspective was, really the only possible approach the designers could take. With the interactive view from inside Samus’ visor you can see and play the Metroid world on full and beautiful 3D landscapes, accommodating it’s inhabitants.
After one of the most impressive title and menu screen setups to date in a video game, I was thrown into the game, sure enough Samus was on her way to wipe out the Space Pirates, who she 'apparently' had destroyed after her confrontation with the Mother Brain, in the original Metroid. Anyway, enough of past history. Samus, tracks a signal that has identified the entity of a Space Pirate, her search leads to a seemingly abandoned space station above Tallon IV. Here is where you first take control of Samus. Completing a tutorial concealed in story progression, you find yourself in the base of the space station. From here you will progress through the base completing various objectives until, sure enough Samus finds what she was looking for, and after a fight with Prime's first boss, the Parasite Queen she uncovers a more sinister mutagen who goes by the name of 'Phazon.' Upon exiting, the space station blows up (keeping a tradition in all the Metroid games to date.)
Metroid Prime is based on finding the required items to progress, and therefore a large amount of your time is exclusive to back tracking throughout past levels, which would lead some to believe it to be tedious. However, being an essential part of the game the designers have ensured that each revisit of past levels will be unique and exciting. Once you have reached a certain point of the game, you will undoubtedly acquire a new item or weapon which will help in further progression in either the current level, a past level, or both.
The game boasts a large array of massive worlds for the player to immerse themselves in. From the Talon over world, being a wet and gloomy forest climate, to caverns containing vast amounts of magma, and of course it’s ice counterpart. They are all littered with puzzles and enemies unique to the area. Each level creates it’s own atmosphere, bringing greater depth and variation to the game
Again, keeping the Metroid tradition, Metroid Prime is based on Samus’ personal development. Since her Varia suit was damaged in an obstruction within the space station, she needs to regain it’s strengths and progress father. Such items such as the Morph Ball (which allows Samus to finally take a 3rd person perspective, as she raps herself up in a tiny ball), weapon upgrades, even new visors (to see previously undetectable enemies) and of course the ability to increase your health metre by collecting energy tanks. Each item will have it’s own purpose and serve to be important in progressing through the game.
The game boasts an immersive storyline. From the start you will start uncovering clues to the story’s progression and where you are heading. The tracking of Phazon and your famous battles with the Space Pirates and Metroid’s are all mixed in with the final discovery of Metroid Prime. With hardly any speech, the story relies heavily on learning interactively the plot, which is done to near perfection.
From the first minutes of play, you can tell that Metroid Prime is polished. The tight gameplay within the first person perspective is crucially achieved with stunning results. You have full control over Samus’ movement which allows you the ability to tackle tricky manoeuvres with ease. For example, when Samus is swamped with foe (which is a regular occurrence) the tight controls allow you to quickly assemble her feet and have full control over her dodging and weaving to brake free.
One of Metroid’s most famous features in the past has been Samus’ ability to try and defy the rules of gravity within her jumps from platform to platform. Given the game is in first person, many doubted that this feature could continue. Many other games in this genre have irradiated jumping altogether. However of late, games like EA’s ‘Nightfire’ have incorporated jumping into the gameplay. Metroid Prime takes it’s lead and recreates the feature, taking it to a whole new level. The feature therefore is weaved into many puzzles and obstacles throughout the game (such as leaps of faith and jumping within battle) to recreate the classic Metroid feature. Further progression into the game, Samus will acquire Space Boots which will allow for a extra jump to take place within the first jump taken. This, again is controlled tightly and is easy to use for complicated matters.
The fighting system is similar to Zelda, as it locks onto the enemy and due to it not being dual analogue, you find the battle system is vastly different to any other experienced. The ability to use visors, different weapons, use missiles, or even space jump your way out of trouble contribute to a unique battle system that would be hard to top in any case. Even though the game is geared towards being an adventure, rather than combat, the battle system allows moments of battle to be enjoyable and fun.
The artwork within Prime is absolutely astounding. Each world Samus visits is unique, due mainly to the artwork being so different to any other game thus far. The architecture of each building is unique, the landscaping is unique, even the natural elements, such as trees and grass are unique! This truly creates the worlds you visit to seem ‘unknown’ and spooky as it reaches past the normal comfort zone of artwork direction.
Coupled with a graphical engine, that is capable of recreating these environments at 60 frames per second with no slowdown and the detail within each entity of the game, make the graphics in Prime one of the most impressive in video gaming history to date. In the instances when there are in-game cut scenes you would be forgiven for thinking that it was full motion footage you were watching!
The sound only adds to the atmosphere created. In a partnership with the artwork, the music score and sounds of Prime are original and (in the music’s case) beautiful. All sound truly suits all the different environments and works well with the progression of the game. Kenji Yamamoto has used the synthesised effects to create a completely unique soundtrack.
Possibly the most disappointing aspects of Prime, is no multiplayer. It would have been priceless to take on your friends using all the power ups you had achieved throughout the game. Admittedly it would have been hard for the designers to include it with only the one sole character. Heres hoping for some in the sequel!
The special featured artwork and the Gameboy Advance feature (allowing you to play the original Metroid) add to the package, though all in all the single player game is what you are buying Metroid for. Nearly unfaultered in all areas of the game. With excitement, action and a powerful storyline to boot, make Prime easily, one of the greatest games to date on any Nintendo platform and secures the Metroid franchise with the respect it deserves.
| Oooops, forgot a few things, so here they are | | Sean from New York, USA says (17/Dec/2003): | Metroid fans such as myself were scared to death that the fact Metroid
Prime was being produced in 3D, not to mention the perspective change to 1st
person, would completely ruin the series. What a great thing it is to be proven
wrong somtimes. Prime is quite possibly the greatest game ever made, with the
only possible exception being Zelda Ocarina of Time. Everything that made the
previous games so amazing is recreated in a whole new form in Prime. The powerup
driven gamelplay and massive, expanding worlds, and amazing graphics.
The graphics in Prime are amazing. You have never seen graphics like
these before, everything looks photorealistic. The environments are without a
doubt the most atmospheric and true to life ever seen in a video game. Whether
it be an ancient tree growing into a cracking floor, or corrosion on the walls
from centuries of acid easting away at them.By a working machine or lave you can
see heat waves, a nice touch. it sincerely looks as if you could step out of your
door and into the world of Metroid. The environments are hardly the only
graphical standout of the game, there are countless other effects that deserve
the be highlighted. All the living creatures, including Samus herself, look
amazing as well. In the cinima scenes showing Samus, which all use the game
engine, not computer generated, some of the games incredible lighting can be
seen. Samus' suit reflects light from the environment and her eyes can be seen
through the visor. I have heard that Prime 2 will have environmental reflections
in reflective surfaces, such as Samus' suit. Some of the enemies you face look as
if they have come right out of your back yard, and then got much bigger and more
vicious. The space pirates looks great too, their vicious roars and their flaming
eyes will scare the crap out of you the first time you fight non-handicaped ones,
and they are some of the most aggressive enemies ever before seen in a game, they
will attack relentlessly, and they have near perfect aim. Samus' beams and arm
cannon have some nice visual effects too. After extended shooting, heat waves
will pour from the end of the cannon. A charge beam seems to bend time and space
when fired. The 3 elemental beams have an effect while charging as well, the ice
beam will cover the arm cannon in thick ice when being charged, purple
thunderbolts will dance around the cannon, and the plasma beam will open up the
arm cannon and take heat energy from what appears to be lava inside the cannon.
Samus also has several different visors which, next to the environments, could be
the most impressive gaphical feature of the game. The combat visor is your main
fighting visor, the scan visor will be used A LOT to scan objects. When scanned,
some objects will go into your log book, like data of pirate experiments and
plans, and data about the creatures you fight such as their weakness and how they
attack. Besides the log entries, there are countless scannable objects in the
game. A dead pirate that is scanned may reveal how it was killed, such as''this
pirate has suffered severe burns on X% of its body''. These are not necesary, but
are fun to read and can give you info on the areas around you. The thermal visor
is used to see objects that give off heat energy, such as power conducts, energy
floor and barriers, and creatures. Warm objects appear an orange-like color, and
most other objects appear a dark indigo. The visor will also be used to navigate
dark areas, or combat cloaked enemies. Also, the fact that the ice beam appears
black in the thermal visor should also be noted. The x-ray visor is perhaps the
most fun to use in the game, and it also looks cooler than the others. Everything
appears a pale blue or white in this visor. It will mainly be used to spot
invisible or spectral objects, such as destructable walls, and floors, and
invisible enemies and platforms. Another cool visual feature of the x-ray visor
is when Samus is hit hard, she will put her hand in front of her face, and part
of her skeleton can be seen inside an outline of the power suit. There are other
visor effects which dont include a specific visor, such as raindrops splashing
against the visor, lava or water running down it, or blood splattering on it.
Sometimes electrical interference makes the visor scramble, like a TV thats not
picking up a channel, or if Samus is hit by an electric attack, static will flash
around the visor and it will take a few seconds for targeting to start working
again. and each one looks spectacular. Prime's framerate is also flawless, you
will see no slowdown whatsoever while playing, which is incredible seeing the
amaount of action and detail in the game, and its all on one disk. The power of
the Gamecube is truly incredible. The graphics are nearly flawless, if it werent
for a blurry shadow or line on Samus' suit, or a slightly unimpressive explosion,
Prime would be the best looking game out, instead of Wind Waker. And also,
playing in high resolution improves nearly every aspect of the game's graphics.
The graphics are harldy the games strongpoint, it also is blessed with a
perfect control setup. If you are used to a FPS style control setup, like Halo,
than Prime's controls will seem awkward at first, seeing as how Prime is not a
first person shooter, but only for about 10 minutes or so, they are easily picked
up and work unbeleivably well. The L shoulder will be your lock on button, and
you can only strafe when locked on, it also fires the grappling beam, which is
recreated beautifully in prime, and is not even the slightest bit awkward to use.
A dim circle appears around the object that will be targeted, an amazing touch
that should be used in all games that have a targeting system. Not using the
targeting system is foolish, as it will likely get you killed, the enemies in
Prime are ruthless.The R shoulder will stop movement and allow you to look around
the room. the Z button brings up the amazing 3D map, which ever shows hidden
passages that contain powerups. Jumping in most first person games is a
nightmare, not so in Prime. Jumping is done effortlessly. The camera subtly tips
down to show your landing, and it is not even noticed but makes you sure of all
your jumps. Jumping becomes even eisier when the space jump is accuired. The X
button will curl you into morph ball, which is used to lay bombs, activate
switches, and roll throung small areas. The Y button fires missles, and while in
morph ball lays power bombs, which will be used for different tasks. When the
right powerup is gained,missles can even be combines with each of the beam
weapons. The B button performs the marvelous jumping action, which will be used A
LOT, even in combat as dodging is essential to suvival. The A button is most
used, as it fires your equiped beam, and lays boms in morph ball, and when held
charges the beam. The Analogue is used for movement and looking around while R is
held down. The d-pad is used to change visors, and the C stick is used to change
beams.
Prime is one of those games you can play for days on end and never get
sick of it. Whether you are fighting, exploring, finding powerups, or just simply
gazing in awe at the breathtakingly stunning environments, you are always
enjoying the game. Many people say that Prime's biggest flaw is it's lack of a
multiplayer mode. Anybody who says that would be punched, as a Metroid game could
NEVER EVER have a multiplayer feature. The environments are made for exploring
more than combat, and there are no other characters that could be playable except
for Samus, but there is only one of her. Also, the power suit with its advanced,
and necesary targeting system would take all the chalenge out of the game. On top
of that, the control setup would not work in multiplayer, it is more of an
exploration setup that combat.
The game also has substantial replay value as well. With the addition of
a very challenging hard mode, and tons of hidden powerups, Prime will keep you
busy for a long, long time. And even if you have completed hard mode 100%, the
game just never gets old. Even if you are just walking around admiring the
scenery you are still enjoying yourself. Add onto all this 4 unlockable image
galleries that are gained by completing certine tasks, all the scannable data,
the massive amount of enemies, and you have one of the most massive games ever
made.
Prime's sound is also exceptional. It has dolby 5.1 sound support and
sounds great in surround sound. Hearing a beetle jump up behind you will actaully
make you turn around. Whether you play in surround sound or not the sound is
excellent. Even when your not playing in surround sound, it still seems as if you
are. Sound effects will seem to come from different parts of the room, and how
that is possible without surround sound is somthing that can't really be
explained. The music is very fitting, and it fits perfectly with onscreen action.
A melow piano for Phendrana fits in perfectly as snow falls around you and
everything seems so peaceful, even though there are creatures around who want to
tear you to pieces. Some classic metroid songs are also present, the Magmoor
theme from Super Metroid, and the Metroid theme can be heard if you sit in the
artifact temple for a few minutes. What really brings the game to life, as in
many games, are the subtle ambient sounds, such a a creature growling in the
distance, or birds chirping above. Prime has some great ambient sounds, like the
droning of a machine nearby, and the farther away you get, the quieter it gets.
Also, when you shoot your beam into the distance( especially the wave beam) you
can hear the sound fade away as it disappears. The sound cannot really be
described, it must be heard.
One of the many reasons this game is so playable is because of it's
gameplay variety. You are always dooing somthing different, whether it be
fighting, jumping, rolling aroung in morph ball, swinging around on the grappling
hook, ar anything else, you are never doing the same thing for very long. There
is a massive amount of enemies to fight, each with their own stratagy to fight,
own tactics and weak points. There are also many tools to use, such as morph ball
and the grapple beam, missles, bombs, power bombs, the 4 beams each with a combo
that uses missle, the 4 visors and anything I left out.
The way the game is dewsigned is probably it's biggest strong point, and
after playing it, you will wonder if the game was made by some kind of god.
Nothing in Prime feels artificial. though at fisrst, the game feels kinda slow
and linear because there are few areas you can access, that soon changes when you
gain a few abilities. When there is an unreachable platform, you say'' oh, this
platform is unreachable, I'l have to come back to it later, a powerup will soon
come to help make the jump'', not ''those stupid developers put that playform
out of reach so i have to get another stupid powerup'' or you dont just sit there
for hours to try and make the jump. In Prime, you are never made to jump through
hoops. The setup of the was that things resrict your advancement is godly.
Anything that restricts you is mostly a natural part of the environment, such as
roots growing through a pipe or a collapsing ceiling that restrict your access
without morph ball. The incredible, natural setup of the environments, the way
they flow together so smoothly, the amount of detail put into them, all the
different creatures, and the fact theat the game is in 1st person actaully make
you feel, more than any other game in history, that you are the person you are
controling, in this case Samus.
There is no way of seeing this game as anything other than a godly
masterpiece, seeing it differently is only being shortsighted, and can be
describes as nothing but an ugly lie. There is no reason whatsoever not to own
this game, if you dont have it, get it now, if you dont have a Gamecube, get one,
thsi game just adds to the list of reasons to get one. Even if you have never
played a metroid game before, there has never been a better time to step in and
be swollowed by the vastness and amazement of the series, and if you are a
metroid fan, this game is absolute bliss.
| Absolute Bliss | | Sean from new york USA says (13/Dec/2003): | Metroid fans such as myself were scared to death that the fact Metroid Prime was being produced in 3D, not to mention the perspective change to 1st person, would completely ruin the series. What a great thing it is to be proven wrong somtimes. Prime is quite possibly the greatest game ever made, with the only possible exception being Zelda Ocarina of Time. Everything that made the previous games so amazing is recreated in a whole new form in Prime. The powerup driven gamelplay and massive, expanding worlds, and amazing graphics.
The graphics in Prime are amazing. You have never seen graphics like these before, everything looks photorealistic. The environments are without a doubt the most atmospheric and true to life ever seen in a video game. Whether it be an ancient tree growing into a cracking floor, or corrosion on the walls from centuries of acid easting away at them, it sincerely looks as if you could step out of your door and into the world of Metroid. The environments are hardly the only graphical standout of the game, there are countless other effects that deserve the be highlighted. All the living creatures, including Samus herself, look amazing as well. In the cinima scenes showing Samus, which all use the game engine, not computer generated, some of the games incredible lighting can be seen. Samus' suit reflects light from the environment and her eyes can be seen through the visor. I have heard that Prime 2 will have environmental reflections in reflective surfaces, such as Samus' suit. Some of the enemies you face look as if they have come right out of your back yard, and then got much bigger and more vicious. The space pirates looks great too, their vicious roars and their flaming eyes will scare the crap out of you the first time you fight non-handicaped ones, and they are some of the most aggressive enemies ever before seen in a game, they will attack relentlessly, and they have near perfect aim. Samus' beams and arm cannon have some nice visual effects too. A charge beam seems to bend time and space when fired. The 3 elemental beams have an effect while charging as well, the ice beam will cover the arm cannon in thick ice when being charged, purple thunderbolts will dance around the cannon, and the plasma beam will open up the arm cannon and take heat energy from what appears to be lava inside the cannon. Samus also has several different visors which, next to the environments, could be the most impressive gaphical feature of the game. The combat visor is your main fighting visor, the scan visor will be used A LOT to scan objects. When scanned, some objects will go into your log book, like data of pirate experiments and plans, and data about the creatures you fight such as their weakness and how they attack. Besides the log entries, there are countless scannable objects in the game. A dead pirate that is scanned may reveal how it was killed, such as''this pirate has suffered severe burns on X% of its body''. These are not necesary, but are fun to read and can give you info on the areas around you. The thermal visor is used to see objects that give off heat energy, such as power conducts, energy floor and barriers, and creatures. Warm objects appear an orange-like color, and most other objects appear a dark indigo. The visor will also be used to navigate dark areas, or combat cloaked enemies. Also, the fact that the ice beam appears black in the thermal visor should also be noted. The x-ray visor is perhaps the most fun to use in the game, and it also looks cooler than the others. Everything appears a pale blue or white in this visor. It will mainly be used to spot invisible or spectral objects, such as destructable walls, and floors, and invisible enemies and platforms. Another cool visual feature of the x-ray visor is when Samus is hit hard, she will put her hand in front of her face, and part of her skeleton can be seen inside an outline of the power suit. There are other visor effects which dont include a specific visor, such as raindrops splashing against the visor, lava or water running down it, or blood splattering on it, and each one looks spectacular. Prime's framerate is also flawless, you will see no slowdown whatsoever while playing, which is incredible seeing the amaount of action and detail in the game, and its all on one disk. The power of the Gamecube is truly incredible. The graphics are nearly flawless, if it werent for a blurry shadow or line on Samus' suit, or a slightly unimpressive explosion, Prime would be the best looking game out, instead of Wind Waker.
The graphics are harldy the games strongpoint, it also is blessed with a perfect control setup. If you are used to a FPS style control setup, like Halo, than Prime's controls will seem awkward at first, seeing as how Prime is not a first person shooter, but only for about 10 minutes or so, they are easily picked up and work unbeleivably well. The L shoulder will be your lock on button, and you can only strafe when locked on, it also fires the grappling beam, which is recreated beautifully in prime, and is not even the slightest bit awkward to use. A dim circle appears around the object that will be targeted, an amazing touch that should be used in all games that have a targeting system. Not using the targeting system is foolish, as it will likely get you killed, the enemies in Prime are ruthless.The R shoulder will stop movement and allow you to look around the room. the Z button brings up the amazing 3D map, which ever shows hidden passages that contain powerups. Jumping in most first person games is a nightmare, not so in Prime. Jumping is done effortlessly. The camera subtly tips down to show your landing, and it is not even noticed but makes you sure of all your jumps. Jumping becomes even eisier when the space jump is accuired. The X button will curl you into morph ball, which is used to lay bombs, activate switches, and roll throung small areas. The Y button fires missles, and while in morph ball lays power bombs, which will be used for different tasks. When the right powerup is gained,missles can even be combines with each of the beam weapons. The B button performs the marvelous jumping action, which will be used A LOT, even in combat as dodging is essential to suvival. The A button is most used, as it fires your equiped beam, and lays boms in morph ball, and when held charges the beam. The Analogue is used for movement and looking around while R is held down. The d-pad is used to change visors, and the C stick is used to change beams.
Prime is one of those games you can play for days on end and never get sick of it. Whether you are fighting, exploring, finding powerups, or just simply gazing in awe at the breathtakingly stunning environments, you are always enjoying the game. Many people say that Prime's biggest flaw is it's lack of a multiplayer mode. Anybody who says that would be punched, as a Metroid game could NEVER EVER have a multiplayer feature. The environments are made for exploring more than combat, and there are no other characters that could be playable except for Samus, but there is only one of her. Also, the power suit with its advanced, and necesary targeting system would take all the chalenge out of the game. On top of that, the control setup would not work in multiplayer, it is more of an exploration setup that combat.
The game also has substantial replay value as well. With the addition of a very challenging hard mode, and tons of hidden powerups, Prime will keep you busy for a long, long time. And even if you have completed hard mode 100%, the game just never gets old. Even if you are just walking around admiring the scenery you are still enjoying yourself. Add onto all this 4 unlockable image galleries that are gained by completing certine tasks, all the scannable data, the massive amount of enemies, and you have one of the most massive games ever made.
One of the many reasons this game is so playable is because of it's gameplay variety. You are always dooing somthing different, whether it be fighting, jumping, rolling aroung in morph ball, swinging around on the grappling hook, ar anything else, you are never doing the same thing for very long. There is a massive amount of enemies to fight, each with their own stratagy to fight, own tactics and weak points. There are also many tools to use, such as morph ball and the grapple beam, missles, bombs, power bombs, the 4 beams each with a combo that uses missle, the 4 visors and anything I left out.
The way the game is dewsigned is probably it's biggest strong point, and after playing it, you will wonder if the game was made by some kind of god. Nothing in Prime feels artificial. though at fisrst, the game feels kinda slow and linear because there are few areas you can access, that soon changes when you gain a few abilities. When there is an unreachable platform, you say'' oh, this platform is unreachable, I'l have to come back to it later, a powerup will soon come to help make the jump'', not ''those stupid developers put that playform out of reach so i have to get another stupid powerup'' or you dont just sit there for hours to try and make the jump. In Prime, you are never made to jump through hoops. The setup of the was that things resrict your advancement is godly. Anything that restricts you is mostly a natural part of the environment, such as roots growing through a pipe or a collapsing ceiling that restrict your access without morph ball. The incredible, natural setup of the environments, the way they flow together so smoothly, the amount of detail put into them, all the different creatures, and the fact theat the game is in 1st person actaully make you feel, more than any other game in history, that you are the person you are controling, in this case Samus.
There is no way of seeing this game as anything other than a godly masterpiece, seeing it differently is only being shortsighted, and can be describes as nothing but an ugly lie. There is no reason whatsoever not to own this game, if you dont have it, get it now, if you dont have a Gamecube, get one, thsi game just adds to the list of reasons to get one. Even if you have never played a metroid game before, there has never been a better time to step in and be swollowed by the vastness and amazement of the series, and if you are a metroid fan, this game is absolute bliss. If you disagree, tell me why and I will be glad to make you sound like a moron.
| WHY THIS GAME IS AN INSTANT CLASSIC | | Samus' Husband from Chino Hills, CA says (10/Jan/2003): | Metroid Prime... no words can express or do justice to the PERFECTION that is METROID PRIME. I am a huge fan of the Metroid series, and I was ONE OF THE DISBELIEVERS that thought this game would totally suck. Retro Studios and Nintendo made me eat my words. The graphics are simply AWE-INSPIRING. The level of detail will go un-noticed to people who just play and take a glance... but if you take a closer look... every brick in the ruins is UNIQUE, there are cracks in the walls and little imperfections in the stone... as if the ruins REALLY weathered over time. FIRE FLIES glow REAL LIGHTING... and when you shoot one... the light they radiated is gone... and the area of the room it was in GETS DIMMER and DARKER! Explosions that are bright enough will cause Samus's BEAUTIFUL FACE to REFLECT off the visor and SHOW ON YOUR TV SCREEN. If your turning your point of view when the explosion hits you will see her EYES LOOKING in that direction... AND SHE EVEN BLINKS AT THE REALLY BRIGHT ONES. That's just a taste of the detail, you'll have to play to find other dope stuff (the list goes on and on). What about sound? Hook it up to your surround sound speakers and the game becomes MENACINGLY REAL. Get into a fire fight with more than one enemy... and as one of your enemies circles around you to flank, your back speakers will emanate with his weapons and jetpacks while dimming out in the front (the DOPPLER EFFECT you hear in REAL LIFE... it's IN THE GAME!!) The game RECOGNIZES which sounds are coming from WHAT DIRECTION!! Did an enemy behind you shoot and miss?? You'll hear his laser from behind you WHIZZ PAST YOUR HEAD and HIT YOUR TELEVISION SCREEN!! Is that a laser coming for you? Dodge it and it will hit your back wall. The music is beautiful and mood setting. The soundtrack SEEMINGLY SWITCHES TRACKS WITHOUT YOU NOTICING THE TRANSITION. Creatures make different sounds and the Pirates EVEN HAVE THEIR OWN LANGUAGE!! As with the detail, the positive qualities of the sound in this game are neverending. The controls ARE VERY USER FRIENDLY. DO NOT BELIEVE anybody who says they are hard. Whoever said they didn't like it because you can't strafe is WRONG (they didn't read the manual). To strafe (to whom this may concern) simply hold "L" and tap jump. Jumping is incredibly easy unlike TUROK you're NOT GUESSING where your footing is. The gameplay is GENIUS. Scanning is not just a meaningless chore, but is intgrated in the game, giving EXPLORING a whole new meaning. You scan the walls around you for weak points, gather information about enemies and creatures and even indigenous life forms (the game SAVES the downloads that you can pull up ANYTIME), and scanning offers clues as to who the lost civilization belonged to, your past, and what's in store... -- but that's not all. Turn off your "SCANNING" visor and put your "THERMAL" one on and look for enemy weak points, heat signatures in the dark, hidden electricity currents... want Superman's X-ray vision? -- Put on the "X-ray Visor!!" What about weapons? Samus arsenal has different beam upgrades, and even MISSILE COMBINATIONS. Not to mention bombs and super bombs. But get this... adding to the gameplay and originality, you need certain weapons to open doors and EVEN BREAK DIFFERENT TYPES OF STONE AND METAL (there are A LOT of types) which gives you accesss to more hidden rooms and secrets. This is DEFINITELY A METROID GAME. The only diffence... instead of playing Samus and watching her... your ARE HER.
| Metroid Prime, well worth the wait | | A gamer from Roseburg, Oregon, USA says (22/Nov/2002): | Samus Aran is back, looking great, and ready to kick some alien tentacle. In the latest installment of the Metroid, “Metroid Prime” Samus receives a distress call from a pirate space vessel in orbit of Tallon IV, and goes to investigate. The opening scene is of Samus docking on the space pirate vessel and her leaving her ship to board the pirate’s. One of the first things you will notice is the extremely smooth and brilliant graphics; Samus has gotten a serious upgrade since her last mission on the Super Nintendo. Everything is detailed down to the most minor of cracks in the walls; on Samus’ suit you can see reflections of the surrounding area. If you drop into water and come out you can see the water slide off the visor on Samus’ helmet, and it even leaves behind small little droplets. The graphics in this game are breath taking, anyone that plays this game is going to stop and look around every room they enter to get a full feel for the outstanding job that was done. The game play itself is different from the other Metroid games, in the fact that it is now a First Person Shooter and no longer a two-dimensional side scrolling game. In the past some games have failed at doing this sort of conversion, but Nintendo and Riot Studios pulled it off with perfection. While walking around you are looking through the visor of Samus Aran suit, the screen is lined and detailed with your energy bar, missile count and even has a warning meter on the left side that can tell you of any near by danger, it also includes many other tools that you will need in your adventure. The first few minutes of the game are spent making your way through various obstacles that lead to the pirate ship. During this time you will learn the basic controls of the game and how to maneuver around the map, which with the controls is a very easy task to take on. The controls in Metroid Prime are extremely responsive and were well done; the targeting system of the game is extremely nice. With it you can target a creature from across the room, and some of these rooms are huge, that says a lot! The platform jumping aspect of the game, which there is a lot of, was done extremely well itself. Even while in a first person view you can hop from one platform to another with the greatest of ease. The jumping ability of Samus is something that will make this game just a little easier. While playing the game there was one thing that kept coming to mind, Samus needed to be able to turn a complete 180-degree turn quickly. At times I found myself needing to make a quick turn to face an enemy but had to make the full rotation to turn around. Although it isn’t a big deal, it would have been nice to have that ability. Despite the fact that you cannot make a quick 180-degree turn, you do have the option of dashing around and enemy if you are locked onto them, which is a very useful command that will be used a lot of the time to avoid being hit. Overall Metroid Prime was done with perfection, and has now set a new standard for First Person Shooter on the console. Once again I must say that the game play and graphics of this game are outstanding! All over Metroid fans will be rejoicing about Metroid Prime, and if someone isn’t a fan already they will be after playing it. Metroid Prime was well worth the wait, and will keep the fans happy for an extremely long time. A must have for any video game collection, and an instant classic.
| A GAME IN ITS PRIME BABY!! | | Jonathan from Edmonton Alberta Canada says (14/Aug/2003): | HAHAHA I LOVED THIS PIECE OF DIGITAL ARTWORK MAN!
Everything you could want in a game and more. The most appreciative aspect of the game is the little but at the same time "BIG" details they put in the game, such ass seeing samus' face when you made something explode with a missile, or the water passing by samus' visor as she swims through water. The weapons were done especially well, and we can definately give credit to the detail of the all favourable "Charge Beam". I just love watching it expand and seeing those big lines light up with unstable energy, then watching it blow its way through a fat space pirate! The statistics of the game are definately awe-inspiring, as everything fits together in a combination of simple logic and the outer worlds of logic in itself. The one thing i love the best about the weapons is that they are so shiney, you can see reflections of other stuff nearby in the weapon as you ready to blast away another enemy from existance. The detail in the "Metroids" themselves was, like, 0_0 kind of expression on my face when i saw how freaking cool they looked. And the best part of the game is that after you beat it for the first time, you wanna pick up the controller again and keep beating your last time till you get all the items and under 2 hours, an origional but very creative tradition in the metroid series. As well as i can say about introducing ridley back into the game as one of samus' arch-rivals that never dies (even if he isnt the big-bag-last-boss, its still good to see him back in action SUPED UP WITH FRICKEN METAL GEAR ALL AROUND HIS BODY MAN, HE WAS $#< remove me > at !ING HARD TO BEAT AND THE MOST FUN $#< remove me > at !ING BOSS OF THEM ALL! Thardus was also a great boss to beat. As you can see, one of the best aspects of the game is the adrenaline rush you would get when you got to a boss, (even a mini-boss!) such as when you approach thardus 'standing skyscraper height over you', making your first thought "holy sh!t, i gotta take that tank of a monster down? holy sh!t is it ever exasperating. The part that sent chills down my spine was when i looked at flaagra when he turned all black, then he actually started LOOKING at me and i said "what the $#< remove me > at !", as i looked up at his face pointing my gun at what i thought for his face were two large circular plates with 2 red bulbs inside each of them, turned out to be a freakish smaller face under that and i got scared sh!tless so i started firing missiles away and knocked him unconcious. Haha its those kind of moments that get ya, eh? The different suit colors are $#< remove me > at !ing awsome, especially the phazon suit "everyones fave", but you gotta love the way the exploit samus' old orange power suit with the large shoulder power nodes at every nook and cranny. And the morph ball... ah yess, the trademark of the greatest galactic hero ever ah! Dont you just love the way it looks after you get an upgrade? especially when you get the phazon suit, it looks just AWSOME. makes you wish there was a part in the game where you could stay in ball-mode for 2 hours or something.. hehe. Anyway im getting really anxious to beat my old time and get the "BEST" ending in the entire game. Ill be back later to review samus' performance on Super Smash Bros. Melee! Peace!
| Metroid Prime Review | | A gamer from Texas, USA says (9/Jan/2004): | Amazingly, Retro Studios has created a Metroid game into 3-D. Many Metroid fans were astonished by this feat they were attempting. Many thought that they would fail...
Let's get straight to the point; Metroid Prime is the best Gamecube game yet to date. Even if this game does not contain any of the orininal Metroid themes, this game provides you with a new soundtrack with the highest of quality that will catch the intrest of any gamer; Metroid fan or not.
Controling Samus makes great use of every button on the controller, even the rarely used Z button, which brings up the map. In this game, Samus is very easy to control, even if you are given a first person veiw. Usually, first person games give limited jumping control. Metroid Prime, however, gives you unlimited jumping control. When you tap the B button and hold it, Samusw will tilt downwards, giving you a great veiw of what you're going to land on. When experienced with her jumping controls, you might not have to hold B anymore. Locking on with a weapon or strafing is available. Locking on will give you to power to execute a Dash Jump; a very quick jump firing you sideways from the enemy.
Samus' arsenal has a variety of ways to be used. Samus has the same classic beam weapons; the Power Beam, the Wave Beam, the Ice Beam, and the Plasma Beam. As you progress throught the game, you get the next level beam, each one stonger than that of the previous. One of the major differences in Metroid Prime from its previous versions, is that whenever you collect a beam, you can switch them with another, instead of leaving behind the last one. Simply tilt the C-Control Stick in the desired direction. Also, different doors will be opened with different beams, cutting you from going ahead too far.
The graphics of this game are outstanding. Most fans will easily rate the graphics 10 out of 10. Simply perfect.
Tallon IV is greatly detailed; from the misty Tallon Overworld to the rocky Chozo Ruins. One of the most detailed factors is the defferent visors, which give you a completely different veiw of the world. Thermal vision, even X-Ray vision; all contribute to beating the game.
Metroid Prime lasts forever. It is very addicting and you're constantly finding out new things. Different cracks and crevises are found all over, along with Energy Tanks, and Missile Expansions. Beating the gamewith 100% is truely a difficult task.
The storyline of this game is so amazing. Not once has there been a storyline so unique, that catches any gamer's attention. Scanning all of the data in your Log Book will give you an even better veiw of the game.
Throughout the game, you will experience some crashes. This is becaus you are moving too fast throught a room, and the next room isn't able to load. If you notice, there are no "Loading, Please Wait" or screens like that. This is because the designers programmed the game to load what is ahead of you. This is a very astonishing feature.
Yes, there may be some glitches or crashes in this magnificent game, but you will seriously want to buy it.
| Metroid at it's Prime | | 10k from Toronto, Canada says (11/Oct/2003): | Well i bought another game so i do another review. On September 28 i was bored out of my mind so what did i do? I was sick and tired of buying games that lasted me 8-10 hours of gameplay. I looked up on the internet to see if there was any good game for the GCN worth buying and would last me and CHALLENGE me. So Metroid Prime was the end result. I had played my friends game before and i thought it was ok, but hard. But when i actually owned it i was amazed when i turned it on and saw the graphics. Samus and her Power suit are so amazingly shiny. And this isn't a cheap game like mario party where only the characters are detailed and the backround looks like paper. Even the layout of the worlds and enemies had good graphics. graphics get a 10/10. The sound is great with the music matching it's world. I hate when the room get's dark and the space pirates come out and the scary music plays.There is no dull music and the Plasma beam firing sounds sweet, hearing your arm cannon fire. Yeah sound gets 10/10. The game is really fun. Even if it is hard. thats the thing about Metroid games, they have always been hard but not hard so that you get pissed and don't play it for a year, they are challenging and when you die you just wanna restart from your save point and play somemore. The game is addictive I tell you! The game never gets dull or boring so fun factor is 10/10. I always hated first person games, never knew why they thought of that, were they afraid to show samus in third person 3D pr something. But I didn't mind at all that this was first person. As long as you get to see your arm cannon and occasional cutscenes it's all good. The game is hard to finish at 100%. I'm about to finish the game at about 85%. There are three endings to this. Ending 1: 74% or less, Ending 2: 75%-99% Ending 3: 100%. As you can see, i will get the second ending but i will go for the third ending when I beat this again. If you get ending 1 it is about 15 hours of gameplay. ending 2 is about 20 hours of gameplay and ending 3 is about 25 hours of gameplay. But if you scan everything in the game and complete 100% log books and ending, you unlock image galleries so scanni geverything probably adds like another hour because there is ALOT of things to scan so if you completly beat the game it is around 26 hours or so. A good long game for me is 20 hours and this surpasses it so it gets a 10/10 for gameplay. Thats why this is my first reviewed game to get 10/10, because it s PERFECT! Nice job Retro and Nintendo, can't wait for the sequel.
| Don't call it a first person shooter, but rather an exploration based shooter. | | Bryan from Iowa City, Iowa says (18/Nov/2002): | I have to admit, when I first saw the pictures of Metroid prime a year or so ago, I had serious doubts. As a huge fan Super Metroid, I was frightened that the developers would ruin the series by trying to be too innovative, changing what worked before in the past installments of metroid (compare FF8 to FF7 and FF3 and you see what I mean). But all that changed when more and more previews started coming out. And now I finaly have the game! The graphics, first off, are nothing short of amazing. For instance, fire a charge shot and watch the very fabric of space and time bend around the mass of energy as it speeds on its way. Then there is the 'visor' issue. You play the game through Samus Aran's eyes, seeing through her visor. It gives off a concaved feel, but not so much as to be annoyng, just enough to be cool, very cool. Walking past a gas vent causes condensation to form on the glass, blow enemies to bits and splatter their goo on your visor! In the demo something shoots at you, and the shockwave of the blast causes static, or 'T.V. snow' effect in your view. But you knew the graphics would be awsome, what about controls? The controls are a breeze to get used to, they are easy and enable you to fully emerse yourself in the Samus experience. No worrying about hitting the wrong button, you will only worry about getting eaten or blasted away. The several types of blasters in the game are merely a c-stick tap away, and the visors are merely a directional pad push away. Ah, yes, visors! There are several, Combat-for shooting, Scan-for scanning the many beasts and objects, x-ray-for when you have to see hiddin stuff, and thermal-for those beasts that stay invisible but still leave a heat signiture. An awsome soundtrack sets the exploration/space mood. The morph ball is there and cooler than ever. hange at will and just roll around for fun! Ever hear the word 'swarm' used in a video game? Well, metroid prime will redefine the word here and now. Uncountable amounts of wee little things pouring from a hole in the wall assault you, massive amounts of enemies coming in from all sides, and all without a fram rate stutter, much less a drop. But in the end, it is a exploration based game, and how much you want to explore will dictate how much fun you have. An amazing game and worth the wait.
| GREAT! game AWSOME graphics superior replayability as with all metroids! | | A gamer from Maine says (24/Jun/2003): | I bought this game last week and just beat it and this game is competely awsome as with all metroids it has some great adventuring and game replayability. As most of you have heard the games done like a first person shooter and I have to admit being a long term metroid fan I was very sceptic about the change but once I played it I loved it in fact im glad they changed it. The sound and music is great during most battles the music changes to suit the mood especially during the boss fights also some "sorta creepy" music takes place while you are in some semi-creepy levels the sound and music alone is worth a 10 star! As for the gameplay they are top notch the game has so much freedom you can almost go whereever and do whatever you want the map system helps you find your way around and by studying it you can find shortcuts to different area's and there's a LOT of shortcuts which help make the game much less repetitive. There's ALWAYS something to kill no matter were you are you will never get bored. The games moderately difficult when you start off and those people who would be disapointed with the difficulty there's a HARD difficulty for those who have beatin the game. And of course the graphics which add so much more to the already AWSOME gameplay you really feel you are Samus throughout the whole game when you are in an area thats raining you can see rain drops hitting samus's visor + if you go over your head in magma it covers he visor and slides off the same with water. Its a pretty cool detail and for those of you(and im one of them) who want to see samus well you see her plenty whenever you go down an elevator and during boss fights cut you get cutscenes and of course in the morph ball you can see her and control her while rolling. As you can tell the game is NOT like any old first person shooter I for one am not a fan of first person shooters mainly because they like hiding the character and you can NEVER see them but this game was done beautifully they really strived on making this a very different kind of FPS(First Person shooter). To conclude this you really need to buy this game renting it isn't enough because you will be going back to this game for countless reasons!
| uhhh.,...wow. | | Gatts from Grand Rapids, USA says (11/Jan/2003): | This game gets one word from me. Wow. I mean, WOW. When I first heard the idea of a fps for a Metroid game, I was appauled by the thought. I'm a very serious gamer, and I love first person shooters, but to be honest, I could never get hooked on the Metroid series. The thought of putting a game like that into my favorite genre pissed me off. I never read any reviews, checked any screen shots, or even listened when people talked about it. But then one day my brother came home with the game in his hands. I sat around my room as he played it, and the second I looked at the screen, I found some reason to get him out and I picked up the controller. If I put it down within three hours after that I couldn't tell you. Incredible. I'm very picky about my games. I'll take a final Fantasy or a Half-life mod any day, but I could never get into the feel of space exploration games. Didn't make sense to me. But just the first level alone blew my mind. I have yet to find a flaw in the game-play, and am STILL in awe over the graphics quality. I haven't quite beaten it yet, and I think I want to try to drag it out a little, just so I can keep playing. I love the scanning system, it saves me a ton of time. I remember if I ever got stuck in a game, it would require me running to my computer and jumping onto an online strat. guide to find help. But with the scan ability, I can simply scan something and it tells me how to blow it away. Much fun. The ONLY thing I might want to change about the game is the amount of damage enemies do. I found it kind of odd that I took more damage from stepping into a pile of phazon for 3 seconds than by getting smacked across the room by that annoying omega pirate. Hopefully hard-mode will FURTHER impress me with this game that is by FAR among the best games I've ever played. The fact that ANY game could take a skeptic of that games SERIES and then instantly hook him in is very impressive. This game puts all the other companies to shame, and hopefully Nintendo will continue to dish out games that could be compared to this.
| Simply Awesome | | Zenn from Richmond, VA says (7/Dec/2002): | As a long standing Metroid fan, I was a little unsure of this title when I first heard about it. Metroid...1st person?! I thought to myself, "it's gonna suck". Nothing could be futher from the truth. Graphics - Downright beautiful, and I simply LOVE all the little extra effects they added, basicly just for fun! If you see a flash close up, you see Samus's eyes in the reflection of her visor, and if you are circle staffing something, Samus's are looking at it, or they will move if you move. If you fire your blaster really fast, then stop...you see heat coming off the cannon (no, it can't overheat :)). When coming out of the water, you see water ripples run down the front of your mask...and TONS more, just little attentions to detail are amazing, and very very cool. The environments are also beautiful. There is so much, its hard to go into it all :) Controls - Not as bad as some might say. My only gripe is sometimes it can be hard to "lock-on" to what you want if you have a lot of enemies around you. But jumping isn't as nasty hit-or-miss as in a lot of FPS games, its just more accurate, I think its because the distance was designed perfectly for a full jump (before you need to double jump), so you always land on target. I have rarely missed my jumping target, unless I was panicing cause something was attacking me :) Switching visors and weapons is a breeze too, although sometimes, your visor won't select correctly, but that doesn't usually hurt you that much :) Fun Factor - If you liked Super Metroid, Metroid II, and Metroid...and you like Metroid Fusion, you will love this too :) It's able to be its own thing, and still have an "old school" feel to it...it simply just FEELS like Metroid. From the morph ball, to the ice beam, everything is brought back. The only new item in Samus's selection is the Spider-Ball, which is cool. The only thing thats really different, is she doesn't spin when jumping anymore...and hence, no jumping spin attack :( Otherwise, a solid game, 10 out of 10, game of the YEAR!
| This Game is The Best | | Cornholio from Maryland, USA says (29/Nov/2002): | All of the Metroid games have been very good, but Metroid Prime sets a new standard for all first person shooter games. The only reason I gave Metroid Prime a nine instead of a ten is because of the spider ball controls. If the controls for the spider ball were just up to move forward, and down to move backwards, it would be much better. When you are using the spider ball, and you move the joystick around alot, the controls will reverse. The controls can also reverse randomly whe you are moving alond the spider ball track. Besides that, everything is awesome. The graphics on the enemys are amazingly good. The way some enemys are just make you amazed when you see them because so much detail was put into them. Another reason of why the graphics are awesomely good is the way you see things with the x-ray and thermal visors. When you have the x-ray visor on, and you get hit by a chozo ghost, you can actually see Samus's bones in her hand. Also, when you fight the Omega Pirate, and you have the x-ray visor on, he looks very, very cool when he cloaks himself. Now onto the thermal visor. The accuarcy of the way it looks is amazing. Cold things are black, and hot things are red. You can see enemys that are hiding with it to stop them before they attack you. The only problem I have with the thermal visor is the name. There is something about it that I just don't like. I guess they chose the best name since infa-red visor sounds really bad to me. One thing that I am looking forward to in this game is hard-mode being much harder than normal. I admit, some stuff in normal was hard... until i figured out how to do it. Oh well, this is still the best first-person shooter that has ever happened. Untile either a sequel comes out, or until Halo 2 comes out which is going to be much better than any game. If it isn't then Metroid Prime is still going to rank supreme master of all first-person shooter games ever... even though it is more like a first-person shooter/adventure.
| best game ever | | A gamer from new york, usa says (4/Jul/2003): | untill prime i didnt know or care much for metroid games, but after i played it that all changed. my jaw literally hit the floor when i started playing, the graphics are absolutly incredible. throughout the whole game there is not one glitch, slowdown, or chopped framerate to be seen. also, the visor effects are amazing, the condensation and raindrops hitting the visor look incredible. the best part of all this are the ultra-real environments. they are unbeleivebly atmospheric and seamless, nothing looks artificial, it all looks completely real. another reason why the graphics are so nice are the details. partical effects like rain and snow look great, and the way samus` weapons seem to bend reality is incredible. the control is spot-on too. in most fps, jumping is a pain, but in prime, platform jumping is done effortlessly. teh adventure style controls worked amazingly well, it made blasting all the creatures of tallon 4 and the space pirates easier. the best part of all this though is the exploration formula. during the course of the game the are certine areas that are unreachable, but you know that a powerup that you will get will allow you to access them. this masterful formula are what all metroid games are like, and why they are so good. the extras are great too, image galleries, three endings and gba connection bonuses add to an already amazing game. i can honestly say that prime has surpassed zelda: ocarina of time as my favorite game. in truth, it doesnt matter what kind of gamer you are, there is no reason for you not to play prime, you owe it to yourself to play it.
| cool game | | Jack from Westfield, USA says (23/Feb/2003): | this is a cool game and it is cool. it has awesome graphics and cool sounds that fit the game and are cool. i never played a metroid game before because im 12 and the last time one came out i was 4. i got both fusion and prime for christmas, and i got hooked on fusion. then, playing prime, i just got the missile launcher but i didnt like the game. after getting stuck in fusion, i decided to pick up the controller and give it another try, because i had been wanting the game. i got the morph ball, and kept going. i found the bombs and the charge beam, and found how cool and fun this game was. im almost beat it, but im stuck at that stupid omega pirate. hes evil. litterally. i cant beat him because he sends out little mini pirates why cant they be normal space pirates not the troopers??? thats not cool. but i still like this game. the one other fault this game has is those annoying chozo ghosts. while i didnt mind fighting them once in a while, they got really annoying because they came in like, every room in chozo ruins and i kept getting mad, because theres no way out untill you beat them and its really annoying. this game has almost no faults other than that, though. i think metroid prime is one of the best games on gamecube to date. i also heard that they were going to make a metroid prime 2, because of this games great success. i hope its as good as the first. nintendo, as much as there the best, tend to make sequels boring, such as majoras mask. blah. if they are making a metroid prime 2, cool. im gonna buy it.
| This game is probably the best game out for Gamcube (EVER!) | | A gamer from Mansfield, Texas/USA says (14/Feb/2004): | The graphics on this game on this game are absolutely breathtaking. I mean when I first saw this game played I was for sure without a doubt blown away at how the designers on the game could create such a realistic looking game. Another thing that amzed me was the fact that the value was so good. I know that most people would complain about paying $50 for a game but on this game I would have paid $80 dollars to have, even though the price is kinda high you get every penny you paid in the extravaganza of the game. The one thing that amused me the most was the fun factor of the game. This game is not a really easy game the kind where you have cheats instead it makes you think and it rewards you for taking that time to think through it, with things such as powerups or new worlds. Anyway the fun factor on this game is a most certain 10. Another thing that makes this game the top notch game that it is is the sound for each world. For example in the Chozo Ruins you have sound which kinda suggests that alot of history and battle had gone on in that world, but for Phazon Mines you have sound that suggests that it is a very dangerous and scary world. I absolutely love the sound on this game. The originality in this game is awesome. I am very glad they didn't copy off of another game instead they made up all the different cultures and worlds, creatures and weapons and armory.
I highly reccomend this game to anybody that enjoys adventure and cliff-hanging suspense.
| This game is not hard at all the buttons are easy all the levels are easy | | Jason from Salina Kansas,usa says (15/Nov/2004): | This game is so easy for game cube i bought it for some thing to do. i beat a few times and helped some friends beat it. the enimies are retarded and weak, well who cares what i think, im a video game proffessional. AKA the game whiz. if you need help you can add me Broncoman992000< remove me > at yahoo so its easy enough that you dont need to use cheats i wooped the game with out cheats i think about selling it but im collecting my games since i have every game system no im not rich if you dont have yahoo you can contact me at jasonleones13< remove me > at hotmail.com im on the computer every day and allday till 1am event if you need help on the other games feel free to email me or im me dont be shy im here to help who ever needs help on video games.Expesisly action games like every 007 games fighting GTA1 GTA2 GTA3 GTA4 GTA5 they are all so easy and i have every code to them. iv beaten all 5 of them so i could help you out i am not a geinus or a nerd i just love video games and sports resident evil those games were allright some hard some easy but they wernt too much trouble........ for me of course but i like to help in any way i can so that you can beat the games you own so feel free to ask for help but dont ask for barbie games or stuff like that cause i dont play those games action and sports metorid was not a challenge i bet the next game will be better cause i saw it on t.v 2 days ago i guess i cant wait untill it comes out i will buy it and help others beat it.
| Metriod Prime has awesome graphics and makes you feel like you are on Tallon1V. | | Aaron Savage from Westwood,New Jersey says (26/Feb/2003): | Metriod Prime is the best game for Gamecube I have ever played. All of my friends say that gamecube has horrible graphics and bad games. Metriod Prime proves all of them wrong. Samus is a girl whose parents and friends were killed by space pirates. She then was adopted by the chozos and was infused with their blood. She then went with a chozo power suit to destroy the pirates and their legions. That is the best storyline I have ever heard of. The graphics just speak for themselves. I love the perspective when you are Samus. It makes you feel that you are in the action. The music in the space pirate research center makes me jump when the pirates come(the view doesn't help either). That is a good feeling though. the graphics are so real that they gave my friend's brother nightmares for weeks. Just so you know the tubes and balls in the begining while you are loading are the metroids insides(you'll learn more about them in the ice region of the second level). I am hopeing that I don't have to vs the metal flame dragon, so if anyone could tell me in their essay, it would be great for me and others. Metriod is a great game in everything. I'm 12 and can't stop playing. I love this game and I hope this review will persuade you to try it out at least. Who knows, maybe you will be writing a review for this game soon. Now all I have to do is to convince Peter the Playstaton fan to like gamecube.
| I'm glad it's out, but was alittle dissapointed | | Dave from Illinois, USA says (18/Dec/2002): | Ok, first my favorit games ever are Metal Gear: Solid, Silent Hill 1, Eternal Darkness, and of corse Super Metroid. Now why didn't I like this game as much? Well first the story seems very similer to Super Metroid. You start on a space station, Ridly messes it up and you must evaquate before it explodes. You then land on a planet in the same way you did on Super Metroid. Now I've never played Metroid or Metroid 2 so I don't know if all of the games start out like this but for god sakes atleast come up with a new story. And there aren't realy any new weapons. Sure the ability to combine missles with the blaster, but still there are no new blasters, and the combo's aren't realy that usefull. The only one I've been useing so far is the super missle and thats just on bosses. Also the new spider ball sux compaired to the old one. In this one you can only go up certin places on the walls witch totaly takes the fun out of finding where you need to go with it beacuse the paths are laied out for you. I think my favorit upgrades are the dubble jump and the grapling hook because these are creative and were never in a FPS before. And one other thing, I miss the super fast running upgrade. It made you invincable and made getting from one part of the game to the other less tedious. I know you get it as the ball but its use is totaly different. Other then that its a good game and worth playing.
| Hey Everybody! Samus gets her big promotion on GameCube | | A gamer says (31/Jan/2005): | If you haven't heard of Metriod Prime yet, then i'm thinking you wasted three or four years of your life in your room with the TV off. Samus has finally got a GameCube game. Samus stars in two games for the Nentenido GameCube. Forgive me if I mess up any words, for I have a bad cough right now. The games are Metriod Prime, and the new release, Metriod Prime 2: Echos.
Metriod Prime must be the best game in the whole world. The action and the animation are so real, it's like walking through the area right now. And the first person view allows me to think I'm actually in the suit for a few seconds, then I remember it's just a make believe world. The weapons and pickups you get along the way are just as asome as the game itself. Prime 2 also has it's good sides. It looks like the same thing as Prime 1, but Prime 2 has some differences that are worth checking. Man I ain't telling you what's in there, I wouldn't get my review posted. Go get the game and find out.
Prime 1 also has the figuring out certain stuff, like Metriod Fusion or Super Metriod, so it will be real proably to locate all those expansions, but their worth it. Same thing in Prime 2. Expansions help! Don't pass them by.
All in all, Prime 1, and Prime 2, are the best GameCube games this year. Now get out of that empty hole you call a room and buy it like I did for Peat Sakes.
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